Consider using a hero with high speed and taunt to redirect attacks, or using guard to redirect targeting to a defending hero.Eyeballs detect their hero in a mirror, so strategic movement can affect their targeting. Focus on killing eyes that place sight tokens on unwanted heroes and control which heroes the eyes target by moving heroes or manipulating enemy positions.The exact debuffs that were applied are not clear. Suppression: Used when at least 2 heroes have a combo token.At the same time, it targets heroes with sighted tokens, applying vulnerability, a debuff that reduces healing received by 25%, and possibly horror. Limerence: Deals 16 damage, with 25% more damage per token seen, with 30% critical chance.It can be dodged or missed, but if it fails, the boss will use it again. It deals 4 stresses and puts 1 seen token on each. Look: Used when no heroes have seen tokens.Glower: Similar to Glare, but with a higher damage range (6-12).It is used in similar situations as medium eyes. Deals 4-8 damage, with the ability to develop an eye, provide evasion and strength, and apply debuffs like Gaze. You can see this if Observe misses or is dodged or if the hero dies. Detect: Similar to Observe, but deals with 2 stresses. Deals 2-4 damage, with the option to apply Weak, Vulnerable, or Stunned on a critical hit.
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